Thursday, October 30, 2008

What is going on when it comes to interactive user-generated solutions?

1. Engaging the audience through what they really are passionate about. So not interrupting their daily lives but rather integrating user-generated forms within their lifestyles.
2. First Person Singular is the NOW
3. Faster networks means greater more effective interactions and certainly singularity is in the driver’s seat.
4. Computer processing and storage will continue to increase performance and decrease in price in accordance with Moore’s Law
5. High definition screens that are cheaper, lighter and more portable
6. Mobile phones are rivaling today’s desktop PCs for power and storage
7. Instantaneous communications everywhere and anytime
8. Mobile access to e-mail from different channels
9. Gaming has become a live imitation of reality. Everybody is in the game and playing. Just like ebay, buyers and sellers were introduced as part of the game.
10. Social networking/UGC sites have unpredictable storage and bandwidth needs, making technical infrastructure (and therefore, budget and capital expense) planning a crap shoot.
11. Accessibility of podcasts has fragmented music revenue to create ‘unpaid’ music promoters that will potentially return real value to songwriters and publishers.
12. Home made production of video is a part of so many people’s daily lives.
13. Online music users and sharing every song through the user play lists while online—whether via iTunes, YouTube, last.fm or services—and then creates a single timeline of the music they’ve been listening to
14. Bookmarks can be added to the top left of the page, and a feed reader is included at the bottom of the screen. AOL is also inserting direct links to third party news sources via Relegence, a company they acquired in 2006 and began integrating into AOL Finance in late 2007.
15. 2.5 billion interactions/month on 300 leading digital destinations
16. Tear-down-the-walls home page strategy, allowing users to view email from Yahoo and Gmail

Links:
http://www.slideshare.net/cssa/gadgets-and-technology-trends-to-2010
http://www.time.com/time/magazine/article/0,9171,1570707,00.html
http://www.springwise.com/
http://www.learningapi.com/blog/archives/000114.html
http://www.time.com/time/magazine/article/0,9171,1570707,00.html

1 comment:

Admin said...

Really ambitious research work!
-Relevant content
-Presented in a user friendly way (bullets points)
-Short and concise
-Great with links
-Broad view over different areas
We are looking forward to see how you implement these findings in your concept development! Keep up the good work!/Roger and Åsa